Within but a second, an eye of the deep could generate a bright white flash that stunned a target for up to a minute and blinded them for twice as long. They would use this ability to lure in unsuspecting survivors of shipwrecks before hitting them with their second most iconic ability. As they grew more skilled they could create and manipulate the images without actually looking at them. When both eye rays were working in concert they could craft incredible illusions, creating moving three-dimensional images. Abilities Īn eye of the deep was unique in that by combining their eye rays they could achieve a special effect. They would sometimes use their illusion abilities for entertainment. While not particularly intelligent compared to normal beholders, they were smart enough to employ traps and other tactical moves. They avoided others of their kind to prevent potential battles with equal foes. They would only work with other creatures if promised food or convinced that the alliance was advantageous to them in some way. Behavior Įyes of the deep were as deceptive as they were selfish, with no sense of loyalty. Hidden underneath their bodies were approximately 60–90 sticky white "feelers", which could be used to paddle through the water or cling onto rocks, although they were usually found floating silently through the water. A pair of large arms ending in crab-like claws were located at their bottom sides, brightly colored chitinous plates armored their bodies, and their mouths were filled with razor-sharp, shark-like teeth. Two antenna-like eyestalks wriggled atop their heads while a large eye was located in the middle of their bodies. Now, I was thinking about how to fight against the beholder, since the usual tactics aren't going to work, and then I remembered that I had blindness/deafness on my oath spells list.Eyes were spherical creatures, 9 feet (2.7 meters) wide that weighed 6,000 pounds (2,700 kilograms). Our usual tactics against fighting against bosses have usually been the warlock hexes the boss to suck at Dex saves, and then my paladin drops a searing sphere in order to have a constant dot on the enemy. Our party is a Battlerager, thief, fey warlock, and an oath of Radiance ( found here ) paladin, the paladin being myself. I m a bit overly-cautious, since we're an 8th level party going up against a CR 13 creature. One of the next two sessions my friends and I will be playing in will have us fighting a beholder. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Long story cut extremely short. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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